Abraham E.
Email address
moc.liamg@3maharbahcnasWeb Portfolio
www.behance.net/abraham-eBiography
Ciao👋🏾
I'm Abraham, a junior/aspiring Motion Designer currently based in the UK, with an interest in Motion and a little bit of 3D. I've grown quite captivated by abstract, graphical and playful approaches of visual communication in both mediums, where I challenge myself to communicate complex topics in simpler, graphic and meaningful ways.
With those ambitions, I'm hoping to learn and collaborate with people on projects that are meaningful, fun and delightful to people. (And hopefully have some fun along the way 😁)
Portfolio
Nonsense
In the midst of an ever-evolving global pandemic, climate crisis and wave of terrifying world news, being silly might feel like the least sensible way to react, but the simple act of play and downright nonsense can often spark the good ol’ fun we need to keep things light, and as The Guardian writer, Elle Hunt, points out, “Silliness does not have to deny the gravity of the situation – but it can help you get through it”.
Inspired by Willy Wonka’s quote on silliness, this short animated project is a reminder to myself and anyone stuck in the doom-scrolling rabbit hole, about the everyday, whimsical things we can do to stop taking ourselves too seriously and relish some Nonsense :-)
Motion R&D
In an attempt to further develop and improve my animation skills in After Effects, I underwent a self-initiated university project exploring several rigs, presets and plugins for Ae through a short series of experiments with a primary focus on rhythm, timing and spacing, as well as expanding my motion design toolkit with tools and techniques developed and used by other motion designers of interest.
The plugins, scripts and preset explored were chosen through a series of earlier tests (see further down), favouring their flexibility and versatility, over the overly technical ones.
Below is a short process reel of the key stages of the projects leading to the final animated explorations. Enjoy :-)
Imaginary Friends
As kids, we (at least I did) often saw patterns and figures that weren’t really there, piecing together randomness (wooden blocks, pottery and other objects) to create characters, and ultimately worlds of our own making. But over time that imagination waned, and things now just look like… inanimate things. Seeing patterns in (seemingly) randomness is an important skill that helps us make sense of the complex world we’re in now.
In this project I challenged myself to see everyday objects and form within mundane environments in new ways, to create expressive facial expressions through everyday, inanimate objects, as a tool to bring these objects to “life” through composition and 3D rendering.




