RUN! NEW ECO!
The project focuses on contemporary China's green financial products, and analyses the operation mechanism of the product, and dialectically looks at the relationship between environmental protection, capital development, and user behaviour records. The platform uses competitive games to allow users to achieve personal charity goals through low carbon behaviours such as walking and taking public transportation. At the same time, the Alipay software detects and collects users' social behaviours through spontaneous sharing, which also makes me question, 'Is there an operation of non-material labour?'
Therefore, I used interactive technology to design endless environmentally friendly running games and attract viewers to participate. This examines how new technologies and capitalism quantify our bodies, as well as the aesthetic fetishism and player exploitation that extends to the virtual media environment.
In the space, people will lie on the lawn and compete through mobile games. I want to use the space experience of game interaction to respond to the current games of energy-saving and emission-reduction initiated by internet finance companies.
The main body of the game is a sphere. Three players in one space control the sphere's moving direction through virtual buttons, to pass through the curved track. As the game gets smoother, the speed increases, similar to a racing game.
The light of the space will be the orange of the sun, because the sun always controls people's daily routine, and the light of the sun in this space will not go out, which also means that people in this game will not rest.
The light will change according to the intensity of the game. The more intense the game, the stronger the light will be, and the game will never end.
At the same time, in this space, the sun represents the bourgeoisie metaphors that they change people's life behaviours through the game and get their own benefits from it.